Hunting Bow

Simple hunting weapon

A crude projectile weapon used commonly by nomad humans for hunting and combat. Costs: Free

Crossbow

Consistent power and accuracy

Crossbows are highly crafted mechanical bows that use multiple strings and pulley systems to increase power, accuracy, and reload speed.
Requires: Arsenal, Costs: Research 300, Price 100

Marksman's Bow

High power, high accuracy

Marksman bows are the ultimate achievement in archery weapons. They are both powerful and accurate bows that utilize a looking glass to magnify targets at a great distance. A preferred weapon of snipers, the bow is quiet and deadly accurate.
Requires: Arsenal, Costs: Research 400, Price 500

Scattergun

Short range metal pellet shotgun

Scatterguns magnetically project a wide pattern of metal pellets. The fast moving spread of projectiles is deadly at close range, and makes it easier to hit fast moving enemies. The weapon is not useful at long range.
Requires: Magnetical Factorium, Costs: Research 200, Price: Free

Repeater

Medium range rapid fire metal slug gun

Repeaters fire metal slugs at a frantic pace. Using magnetic technologies, iron darts are accelerated along a magnetic rail system. Because of its high rate of fire, it is critical to conserve ammo.
Requires: Magnetical Factorium, Costs: Research 300, Price 250

Coil Rifle

High velocity, high accuracy long range rifle

Coil rifles accelerate a single metal dart to incredible speeds. These weapons come equipped with optical intensification, allowing the user to zoom in from long ranges. Very effective against enemies at a distance but with limited ammo capacity.
Requires: Magnetical Factorium, Costs: Research 400, Price 500

Discharger

Short range electrical weapon

Dischargers are high voltage electrical weapons that channel immense electrical energy into a focused bolt. They charge slowly, but then unleash a focused energy bolt that electrocutes a single enemy. The longer the charge, the more powerful the shock is.
Requires: Electical Factorium, Costs: Research 200, Price: Free

Flux Gun

Medium range electrocution weapon

Flux bolters create large power discharges causing electrical sparks to damage targets. It is a medium range weapon with an extremely concentrated beam of electricity.
Requires: Electrical Factorium, Costs: Research 300, Price 250

Pulse Cannon

Long range rapid fire area effect

Pulse cannons channel highly unstable electrical charges into a single powerful pulse. Enemies and structures hit by these pulses are disrupted by the violent energies. These pulses also dish out minor damage to anything within their impact radius.
Requires: Electrical Factorium, Costs: Research 400, Price 500

Incinerator

Close range flame thrower

Incinerators pump pressurized combustible liquids through a flaming port. This creates a massive burst of flame that jets out of the weapon, which is very useful at close range against structures and enemy units.
Requires: Chemical Factorium, Costs: Research 200, Price: Free

Mortar

Short range glass bomb launcher

Mortars fire explosive glass bombs with blasts of compressed air. The bombs have a short fuse, detonate upon contact with living creatures or structures, and have an explosive radius. If targets are led carefully, the mortar can have devastating effects.
Requires: Chemical Factorium, Costs: Research 300, Price 250

Launcher

Long range glass bomb launcher

Launchers fire highly explosive glass bombs using a fuel propellant to fly the explosive towards its target. The increased accuracy and explosive radius makes it effective against structures, and enemy units of all kinds. Requires: Chemical Factorium, Costs: Research 400, Price 500