Venomous

Poisoning Melee Enhancement

Provides Beast units the ability to secrete poison from their claws.
Requires: Nexus, Costs: Research 300, Price: Free


Rabid

Stamina Regenerating Melee Enhancement

Regenerates stamina based on melee damage dealt.
Requires: Nexus, Costs: Research 400, Price 250


Carnivorous

Vampiric Melee Enhancement

Lets you drain a portion of your enemy's health, and gives it back to you with each successful strike.
Requires: Nexus, Costs: Research 400, Price 250


Frost Bolts

Fire shards of ice at enemies

By chilling the air and creating a gust of wind, the wielder projects a cluster of ice crystals at his enemy.
Requires: Strata Shrine, Costs: Research 200, Price: Free


Tempest

A powerful and accurate bolt

Focuses the power of a storm into a single bolt of lightning and hail.
Requires: Strata Shrine, Costs: Research 300, Price 250



Lightening

Focus the power of lightning

Allows the caster to call a devastating bolt of lightning down from the sky on his enemy. Powerful, but difficult to aim unless stationary.
Requires: Strata Shrine, Costs: Research 400, Price 500


Ember

Singe your enemies

Generates a small burning projectile that bursts into flames on impact.
Requires: Fire Shrine, Costs: Research 200, Price: Free



Blaze

Cast a field of fire with this weapon

Emits a stream of devastating fire from the caster's staff, engulfing everything within short range. It is especially powerful against siege units.
Requires: Fire Shrine, Costs: Research 300, Price 250


Fire Ball

Devastate enemies with a powerful fireball

Allows the caster to launch explosive fireballs. The longer this spell is charged before release, the faster and stronger the fireball will be.
Requires: Fire Shrine, Costs: Research 400, Price 500


Chaos Bolt

Miss and you may still cause damage this weapon

Emits a magical projectile that strikes out at any target it gets near.
Requires: Entropy Shrine, Costs: Research 200, Price: Free



Surge

A constant torrent of energy

Channels the destructive powers of nature through the caster and into a continuous stream of energy.
Requires: Entropy Shrine, Costs: Research 300, Price 250


Rupture

Hurt your enemies with radius damage

By focusing on a particular point, the caster causes the ground itself to explode around his enemies.
Requires: Entropy Shrine, Costs: Research 400, Price 500